I just finished the scene for the Starfish I did some time ago to show the possibilities of Material Nodes in Blender.
Update 2010-04-13: There is a python-script for managing themes in Blender now, download it and read about it here.
Now that I understood how themes work in Blender 2.5 (version 2.55 to be more precise, older versions of 2.5 are slightly different), I thought I should probably share this knowledge because information about this part seems to be a rare thing on the internet.
I made a relatively quick rendering (not rendering-time-wise but regarding the time it took me…
For my latest work, a scene with a HH-65 Dolphin in it, I found a great way to model detailed shapes (like windows, little holes and similar things) onto a round and complex surface without getting ugly crases and similar things on the surface because of edgeloops destroying your round shape.
What I did:
Yes, I brought this work to an end, simply because I could not stand having…
I recently read some article about parallax mapping when I got the idea that it could not be that difficult to realize that inside the Blender Compositor since the Blender internal render-engine does not support it.
Yes I know it’s a bit off-topic, but nevertheless I want to show some pictures I took at the “Oldtimer-Fliegertreffen Hahnweide” (EDST) here.
It was really a great show, although in the second part, taking photos was close to impossible because of backlight. And of course you can hardly show how impressive those warbirds and other old planes really are and how elegant they fly their aerobatic maneuvers.
Here my monthly list of my favorite threads at Blender Artists Forums:
These pieces captivate with their special look making them both very unique and giving them a very artistic look.
While the “electric chair” builds on a very realistic environment in which a set of interesting soft-toy-characters are integrated, “the deep blue” has heavier effects and achieves a great painted appearance and also some kind of old air by simulating a very rough and structured underground. Definitely interesting stuff – and great models and textures too, of course.
I have the impression it was hardly recognized (or at least I nearly missed it)…
A bit more than half a year ago, I started modelling and texturing the Jet of the Italian aerobatics team “Frecce Tricolori”, an Aermacchi 339. I did all the test-renderings in Indigo at that time. Now I found some time to finish the jet and transfer all the settings to Luxrender, the modelling now looking like this:
And some shots of the plane in a test-environment: