August 13 / / Blender
May 22 / / Blender
April 4 / / Blender
December 20 / / Aerospace
May 12 / / Blender

Last week, I had the chance to be able to visit the 17th Conference on Animation, Effects, Games and Transmedia in Stuttgart, FMX 2012. Like last year, this was a great opportunity to meet many interesting people and see interesting talks and panel discussions. Read the Post Blender on FMX 2012

July 17 / / Blender
July 13 / / Blender


Digital Cameras always produce a certain amount of noise in their sensor signal. Whether this noise is visible depends on how much the camera has to amplify the sensor data (ISO-value), which again depends on how much light is entering the lens and how sensitive the sensor itself is. That’s why cheap, small cameras produce more noise than expensive cameras: they have larger, more sensitive sensors and usually better optics.

Scenario 1: I want to shoot at night, I have plenty of time, but only a relatively cheap camera. The object I take photos of does neither move nor change in any other way. I want a great image without noise.

Scenario 2: I have a great camera, but even when shooting with ISO 100 (Canon etc.) or 200 (Nikon), the image noise is visible because I only want to use a very small part of the tonal range (e.g. in foggy situations) and therefore the small amount of noise is heavily amplified. Read the Post Image Stacking against Noise (Linux)

January 13 / / Blender

This is a new project I finished for a competition on the German Blender forum. The task was to create a (science fiction) space shuttle  for a film project in production in the German Blender community Read the Post Space Shuttle