The following page shows fan art derived from Daniel Simon’s Bubble Ship concept air-/spacecraft for…
Author: Julian Herzog
For the latest weekend-contest on blend.polis, I created this architectural scene in Blender. The topic…
In the morning of the second day of BlenderDay 2011, everyone gathered in the lecture hall again, a little bit more tired than the day before, maybe, but just as curious.
As Thomas called me the official Photographer of this year’s BlenderDay 2011, I want to present my results of the first day of the event here, surrounded by small bits of text to explain and complete what you see.
Have fun, because that was what we had. A lot of it.
Background:
Digital Cameras always produce a certain amount of noise in their sensor signal. Whether this noise is visible depends on how much the camera has to amplify the sensor data (ISO-value), which again depends on how much light is entering the lens and how sensitive the sensor itself is. That’s why cheap, small cameras produce more noise than expensive cameras: they have larger, more sensitive sensors and usually better optics.
Scenario 1: I want to shoot at night, I have plenty of time, but only a relatively cheap camera. The object I take photos of does neither move nor change in any other way. I want a great image without noise.
Scenario 2: I have a great camera, but even when shooting with ISO 100 (Canon etc.) or 200 (Nikon), the image noise is visible because I only want to use a very small part of the tonal range (e.g. in foggy situations) and therefore the small amount of noise is heavily amplified.
This is a new project I finished for a competition on the German Blender forum. The task was to create a (science fiction) space shuttle for a film project in production in the German Blender community
I just finished the scene for the Starfish I did some time ago to show the possibilities of Material Nodes in Blender.