In the morning of the second day of BlenderDay 2011, everyone gathered in the lecture hall again, a little bit more tired than the day before, maybe, but just as curious.
Tag: Modelling
For my latest work, a scene with a HH-65 Dolphin in it, I found a great way to model detailed shapes (like windows, little holes and similar things) onto a round and complex surface without getting ugly crases and similar things on the surface because of edgeloops destroying your round shape.
What I did: